auto s = Director::getInstance()->getWinSize();
auto sun = ParticleSun::create();
sun->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
sun->setPosition(Vec2(s.width / 2 -100, s.height / 2));
sun->setTotalParticles(130);
sun->setLife(5.0f);
this->addChild(sun);
// timers
auto fire = ParticleFire::create();
fire->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
fire->setPosition(Vec2(s.width / 2 + 50, s.height / 2));
fire->setTotalParticles(130);
fire->setLife(5.0f);
this->addChild(fire);
auto fireworks = ParticleFireworks::create();
fireworks->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
fireworks->setPosition(Vec2(s.width / 2 + 50, s.height / 2 - 200));
fireworks->setTotalParticles(130);
fireworks->setLife(5.0f);
this->addChild(fireworks);
auto galaxy = ParticleGalaxy::create();
galaxy->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
galaxy->setPosition(Vec2( 50, s.height / 2 + 200));
galaxy->setTotalParticles(130);
galaxy->setLife(5.0f);
this->addChild(galaxy);
auto flower = ParticleFlower::create();
flower->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
flower->setPosition(Vec2( 250, s.height / 2 + 200));
flower->setTotalParticles(130);
flower->setLife(5.0f);
this->addChild(flower);
//流星
auto meteor = ParticleMeteor::create();
meteor->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
meteor->setPosition(Vec2( 250, 20));
meteor->setTotalParticles(130);
meteor->setLife(5.0f);
this->addChild(meteor);
//旋涡
auto spiral = ParticleSpiral::create();
spiral->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
spiral->setPosition(Vec2( 450, 40));
spiral->setTotalParticles(130);
spiral->setLife(5.0f);
this->addChild(spiral);
//爆炸
auto explosion = ParticleExplosion::create();
explosion->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
explosion->setPosition(Vec2( 50, 440));
explosion->setTotalParticles(130);
explosion->setLife(5.0f);
this->addChild(explosion);
//烟雾
auto smoke = ParticleSmoke::create();
smoke->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
smoke->setPosition(Vec2( 450, 640));
smoke->setTotalParticles(130);
smoke->setLife(5.0f);
this->addChild(smoke);
//雪
auto snow = ParticleSnow::create();
snow->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
snow->setPosition(Vec2( 450, 840));
snow->setTotalParticles(130);
snow->setLife(5.0f);
this->addChild(snow);
//雨
auto rain = ParticleRain::create();
rain->setTexture(Director::getInstance()->getTextureCache()->addImage(fire.png));
rain->setPosition(Vec2( 450, 940));
rain->setTotalParticles(130);
rain->setLife(5.0f);
this->addChild(rain);
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